(no subject)
Apr. 7th, 2020 07:50 pmAPPLICATION
Player Name/Handle: Marie
Plurk Handle:
seemarierun
Player Status: New Player
Other characters: Also apping Robbie Baldwin
Invited by: Korel
Character Name: Adam Parrish
Fandom: The Raven Cycle
Character Journal:
henregretta
Canon, AU, CRAU, or OC? Canon universe
Canon point: Call Down the Hawk, immediately after driving out of the driveway of the Barns
PB: (Played - By. PBs are optional, not required, for instance if you play an OC, your character doesn't have visual media, what visual media they have has ugly art, etc.).
SETTING BACKGROUND
The series is the story of a small group of friends over the span of about a year and a half, and the adventures that they get drug into through their own curiosity and uniqueness in an around the town of Henrietta, Virginia, which was built on a magical leyline that fuels all 5 friends in one way or another.
Adam is largely pulled in the wake of his stronger personality friends, Gansey and Ronan, as none of this would have happened without their instigation. Gansey has an ill-explained ability to draw people into following him and a quest to find a long-sleeping Welsh king, Glendower, who will grant a wish, and Ronan has the ability to bring his dreams into reality. Noah is an abnormally present ghost who inserts himself into their lives, and Blue has psychic-amplifying powers.
Gansey's quest encompasses more than just the myth of the Welsh king. It becomes entwined with the death of Ronan's father, a forest dreamed by Ronan where natural order doesn't exist, and a world-rotting demon. They find Glendower in the end, but the wish solves none of their problems. Instead, the plucky teens find a way to save the day.
HISTORY
PERSONALITY
Adam is tremendously ambitious. He doesn’t just want to leave the podunk town he was raised in. That’s not successful enough. Adam wants to inhabit Harvard so fully and succeed to the point where upper middle class kids are jealous. Even then, he knows he won’t be happy. He will always have the mentality shaped by his youth - he will never have the confident, carefree life of someone born into a rich and loving family.
Since he’s gone away to Harvard, Adam has romanticized his childhood and has his new friends believing that his parents are genteel southerners, to hide the reality that he's so ashamed of. He also modulates his accent so that he doesn't sound remotely like trailer trash and barely Southern, although his drawl will show when he's annoyed or uncertain. This keeps his new friends from being as close as his old ones, although he does care for them - they only know the Adam that he wants to be, and not the Adam that he is.
He hates being poor. He’s had experiences of his mom’s debit card now having enough money for toothpaste and canned ravioli, and the memory burns him. For a teenager, he’s acutely aware of how much everything costs and is worth, not just monetarily but in emotion and effort invested. He loathes charity and will only accept gifts from people of a similar economic level or gifts that he didn’t need.
Because Adam’s proud to a fault. It isn’t the bragging bro sort of pride in flaunting what he has, but a fierce independent pride that would let him fall off a cliff before he’d accept a helping hand. Adam doesn’t tolerate pity from people who are better off than him or from people in the same situation, even it would improve his life dramatically and not cost the other person much in THEIR terms of money. Favours without a clear monetary value are somewhat easier to swallow, like an invitation to a party Gansey’s parents are throwing.
As a result of growing up without much, he’s meticulous with and proud of his friends and possessions. He's something of a jealous person, especially regarding the people he loves. When it comes to coveting goods, Adam doesn't lust after pristine, showy gilt marble furniture and Armani suits - he wants dress shirts handmade by bespoke tailors and the cluttered mismatched quality antiques of generations of old money.
Adam's friends mean the world to him, and they, in turn, have more influence over him than even his parents or teachers. Although he’s been forced or blessed into early onset adulthood, he can be convinced to be an idiot by friends, see: taking turns pulling with each other behind the BMW on a dolly. He was willing to go along with Gansey’s belief in the supernatural, even though it's clearly obvious that Adam thinks that the supernatural and psychics are all frauds, unless it took too much time away from school. When it all became obviously true in front of him, he had a small internal crisis about magic being real.
His friends have so much sway and Adam is so cautious that, sometimes, he doubts his own judgment when a friend isn’t around to agree with him, yet Adam hates being told ”I don’t know” and expects everyone to figure things out as quickly as he does. When Adam thinks an answer is obvious, he tends to give people a serious, steady look that grants no quarter.
This means that he's stone-facing people frequently, as he’s incredibly smart and hardworking. He got into Harvard while working 3 jobs to pay for the private academy he went to. When he has to learn something, he doesn’t let his ego get in the way of procuring knowledge.
When people he cares about might be in danger, Adam acts with no regard for his own safety. Adam sacrificed his most treasured part of himself- his autonomy- to save the lives of his friends, promising to be the hands and eyes of a magical forest that he knew nothing about.
While it takes a lot to make him lose his cool, Adam has a bad temper and can lash out physically, although he directs it at things rather than people - kicking boxes, slamming stuff down, slamming doors. He really struggles to be calm, because he hates it when he can see his father in himself. He wants to be better than that. When he does direct it at people verbally, it’s often not even the right people. When Adam is forced out of his family home after a beating leaves him deaf in one ear, he takes his anger and confusion out on Gansey, who made the mistake of paying for his medical bill. He doesn’t compromise easily, particularly when it involves compromising his principles.
Due to growing up on a proverbial knife's edge with a tyrant of a father, Adam is good at defusing situations. His observational skills and ability to chameleon between a more polished upper class student and a polite Southern boy make it almost easy.
Adam pressed battery charges against his father solely to prevent his friend Ronan from going to jail for assault himself. He knew his parents would never forgive him for it and that he’d never be able to go home again, but Adam craves kindness and love. Ronan might not be the best source of it, but he’s a goddamn fount of the milk of human kindness compared to his parents.
Adam isn’t bound to what’s considered lawful. He appreciates the difference between killing someone and not saving them. His own principles are the highest law to him. If that means Adam had to engineer a blackmailing scheme to threaten an "innocent" man with the possibility of being convicted of child murder. If they deserved it for crimes unpunished, then they deserved it.
CANON POWERS
Adam is a psychic and can use both tarot cards and scrying to get a better understanding of a situation and the future or past. He doesn’t do pure readings of people nor can he read minds. There are limitations in his world regarding what can be seen - notably things or places that are magically powerful can cause blackouts in what a psychic can see, preventing them from discerning anything at all.
He also has an intrinsic understanding on magical leylines and is able to rearrange objects in nature to correct breaks in the line (like arranging stones to cross a stream, etc).
POWER SELECTION
Canon powers
I don't think a lot of nerfing is needed, as his ability is not all powerfully game-breaking. I think that, if we interpret his abilities as functioning along the same brainwaves as Professor X's pattern, then the same implants that prevent Charles from reading the minds of the staff would also cause Adam to be unable to see anything that involved Jorgmund staff. This would reinforce Adam's belief that there was something supernatural involved in the whole situation, but he would think that anyway.
ABILITIES
Adam is good at watching without getting caught. He’s been studying his betters for a long time, desperate to learn their ways.
He's also a car guy and is good enough at fixing them to be employed at a garage.
SETTING/SUITABILITY
Please answer all of the following. Keep in mind that if a character is not suited to a stressful intrigue and action setting, or if a character is aged 11-15, you will have to work extra hard to justify how they can function in the game as an equal (or learn how to quickly).
➤ How do you expect your character to respond to the setting? Even if they plan to rebel in the long term, will they be able to at least obey enough to not get shocked to death?
Adam will instinctively try to do whatever he has to do to not get hurt. He would prefer to get what he wants, but when it becomes obvious that he’s not going home, he’ll submit.
➤ What do you hope to do with your character long-term?
I'm not great at long-term plan-making, but I suppose a mix of torment him and also allow him to accrue friends who completely on equal footing with him, as nothing that happened prior to arrival matters.
➤ Does your character currently have skills that would allow them to adapt, survive, and do the heroic things being asked of them? If your character doesn't, do you think they'd have the capacity to learn quickly?
I don’t know if I’d call them skills in the sense of training, but there’s a certain willingness to do what needs to be done. He knows how to get his hands dirty, think quickly, and he’s been through a lot and survived.
➤ If they're not used to cooperating with others, what makes you think they'll be able to adapt to cooperating with the group?
He’s used to being part of a group, albeit a small one. He might not completely open up to new friends quickly, but he is easy to get along with if you're not stupid.
➤ Will your character have long-term plans to rebel against Jorgmund? If so, how? Will they betray the other PCs and cooperate with Jorgmund? If so, how do you plan to handle the negative CR that might arise?
Adam will do whatever makes the most sense to Adam. At the start, he will be more willing to go along with Jorgmund to avoid getting punished more severely. He will know that what Jorgmund is doing is intrinsically wrong, but his future actions will largely depend on what his friends do (because he can’t let them do it alone).
Although I doubt he’ll “betray” the other PCs, I’m prepared to deal with the consequences.
SAMPLES
Network Sample
Links to RP samples at other games are not accepted, you must use this network prompt, but you may use samples at other games to supplement your samples. Since the test drives rarely use network format, you cannot use a test drive thread for the network sample, only the prose sample. You can choose from the following three options.
I. After they get the welcome spiel and see the slideshow, your character is put in front of a camera for an interview and attached to a polygraph. The polygraph may not be accurate, and can potentially give false positives and false negatives, so players can play with that all they want. If the Jorgmund staff interpret a response as a lie, they'll demand a different answer, causing characters to potentially need to respond honestly, craft a "creative" truth, or tell very good lie. The questions are completely absurd, especially after such a hostile welcome to the rig.
They'll be made to answer any (3) of the following questions of your choosing:
- If you were a kitchen appliance, which kitchen appliance would you be and why?
- Are you more of a hunter or a gatherer?
- What is your least favorite thing about humanity?
- If you were on an island and could only bring three things, what would you bring?
- If you were a plant/animal, what kind of plant/animal would you be and why?
- You’re a new addition to the crayon box, what color would you be and why?
- On a scale from 1 to 10, rate me as an interviewer.
- What is the one thing that you believe to be true that very few others do?
- What are the qualities you like least and most in your parents?
- If you could get rid of any one of the US states, which one would you get rid of and why?
- What are three positive character traits you don't have?
- If you could be anywhere in the world right now, where would you be?
- What is your biggest regret and why?
- Do you think a leader should be feared or liked?
- What was a time when you had to work as part of a team?
- What's your biggest personal flaw?
- You’re on your way to your best friend’s wedding and your boss calls and says a client needs something, what do you do?
- Success, integrity, or friendship, pick two and explain why?
Please treat this like a normal network post, a single post where they ask the questions throughout the recording. So instead of just answering in just dialogue think about things like expression, body language, and other things you'd normally put in a network post.
II. The characters are released to the rig and given (3) questions from the prompt above but instead told to do them in the form of a video journal. This atmosphere is slightly more relaxed.
III. If you don't like the interview format for the above two prompts, you can make your own network prompt. It can be anything you want as long as it's set on the rig.
(200 word minimum)
Prose Sample
TDM thread
ADDITIONAL INFO
Adam will have a tarot deck and a cheap "Swiss" army knife that has a blade that barely qualifies, two screwdriver heads, and a corkscrew, if that's okay.
He's deaf in his left ear due to injury, but does not have hearing aids or know sign language.
FINAL QUESTIONS
➤ Will your character suspect some kind of guiding intelligence has brought them to the game? Or will they think it was random or done by Jorgmund?
Sort of - he will suspect it was done by Jorgmund but by utilizing a supernatural power or device, without any concrete idea of what it is.
➤ If they think it was something other than Jorgmund, like God or some other force of fate, what character traits do they think of that intelligence as having? Is it cruel or kind? Capriciously punishing them or doing it for good reason?
He will suspect it has to do with whatever it was that he could feel watching him when he was scrying; therefore, Adam will believe it is a malevolent force at work. It could be a dream, or a demon, or something he barely understands, but he wouldn't think it's a god.
Player Name/Handle: Marie
Plurk Handle:
Player Status: New Player
Other characters: Also apping Robbie Baldwin
Invited by: Korel
Character Name: Adam Parrish
Fandom: The Raven Cycle
Character Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Canon, AU, CRAU, or OC? Canon universe
Canon point: Call Down the Hawk, immediately after driving out of the driveway of the Barns
PB: (Played - By. PBs are optional, not required, for instance if you play an OC, your character doesn't have visual media, what visual media they have has ugly art, etc.).
SETTING BACKGROUND
The series is the story of a small group of friends over the span of about a year and a half, and the adventures that they get drug into through their own curiosity and uniqueness in an around the town of Henrietta, Virginia, which was built on a magical leyline that fuels all 5 friends in one way or another.
Adam is largely pulled in the wake of his stronger personality friends, Gansey and Ronan, as none of this would have happened without their instigation. Gansey has an ill-explained ability to draw people into following him and a quest to find a long-sleeping Welsh king, Glendower, who will grant a wish, and Ronan has the ability to bring his dreams into reality. Noah is an abnormally present ghost who inserts himself into their lives, and Blue has psychic-amplifying powers.
Gansey's quest encompasses more than just the myth of the Welsh king. It becomes entwined with the death of Ronan's father, a forest dreamed by Ronan where natural order doesn't exist, and a world-rotting demon. They find Glendower in the end, but the wish solves none of their problems. Instead, the plucky teens find a way to save the day.
HISTORY
PERSONALITY
Adam is tremendously ambitious. He doesn’t just want to leave the podunk town he was raised in. That’s not successful enough. Adam wants to inhabit Harvard so fully and succeed to the point where upper middle class kids are jealous. Even then, he knows he won’t be happy. He will always have the mentality shaped by his youth - he will never have the confident, carefree life of someone born into a rich and loving family.
Since he’s gone away to Harvard, Adam has romanticized his childhood and has his new friends believing that his parents are genteel southerners, to hide the reality that he's so ashamed of. He also modulates his accent so that he doesn't sound remotely like trailer trash and barely Southern, although his drawl will show when he's annoyed or uncertain. This keeps his new friends from being as close as his old ones, although he does care for them - they only know the Adam that he wants to be, and not the Adam that he is.
He hates being poor. He’s had experiences of his mom’s debit card now having enough money for toothpaste and canned ravioli, and the memory burns him. For a teenager, he’s acutely aware of how much everything costs and is worth, not just monetarily but in emotion and effort invested. He loathes charity and will only accept gifts from people of a similar economic level or gifts that he didn’t need.
Because Adam’s proud to a fault. It isn’t the bragging bro sort of pride in flaunting what he has, but a fierce independent pride that would let him fall off a cliff before he’d accept a helping hand. Adam doesn’t tolerate pity from people who are better off than him or from people in the same situation, even it would improve his life dramatically and not cost the other person much in THEIR terms of money. Favours without a clear monetary value are somewhat easier to swallow, like an invitation to a party Gansey’s parents are throwing.
As a result of growing up without much, he’s meticulous with and proud of his friends and possessions. He's something of a jealous person, especially regarding the people he loves. When it comes to coveting goods, Adam doesn't lust after pristine, showy gilt marble furniture and Armani suits - he wants dress shirts handmade by bespoke tailors and the cluttered mismatched quality antiques of generations of old money.
Adam's friends mean the world to him, and they, in turn, have more influence over him than even his parents or teachers. Although he’s been forced or blessed into early onset adulthood, he can be convinced to be an idiot by friends, see: taking turns pulling with each other behind the BMW on a dolly. He was willing to go along with Gansey’s belief in the supernatural, even though it's clearly obvious that Adam thinks that the supernatural and psychics are all frauds, unless it took too much time away from school. When it all became obviously true in front of him, he had a small internal crisis about magic being real.
His friends have so much sway and Adam is so cautious that, sometimes, he doubts his own judgment when a friend isn’t around to agree with him, yet Adam hates being told ”I don’t know” and expects everyone to figure things out as quickly as he does. When Adam thinks an answer is obvious, he tends to give people a serious, steady look that grants no quarter.
This means that he's stone-facing people frequently, as he’s incredibly smart and hardworking. He got into Harvard while working 3 jobs to pay for the private academy he went to. When he has to learn something, he doesn’t let his ego get in the way of procuring knowledge.
When people he cares about might be in danger, Adam acts with no regard for his own safety. Adam sacrificed his most treasured part of himself- his autonomy- to save the lives of his friends, promising to be the hands and eyes of a magical forest that he knew nothing about.
While it takes a lot to make him lose his cool, Adam has a bad temper and can lash out physically, although he directs it at things rather than people - kicking boxes, slamming stuff down, slamming doors. He really struggles to be calm, because he hates it when he can see his father in himself. He wants to be better than that. When he does direct it at people verbally, it’s often not even the right people. When Adam is forced out of his family home after a beating leaves him deaf in one ear, he takes his anger and confusion out on Gansey, who made the mistake of paying for his medical bill. He doesn’t compromise easily, particularly when it involves compromising his principles.
Due to growing up on a proverbial knife's edge with a tyrant of a father, Adam is good at defusing situations. His observational skills and ability to chameleon between a more polished upper class student and a polite Southern boy make it almost easy.
Adam pressed battery charges against his father solely to prevent his friend Ronan from going to jail for assault himself. He knew his parents would never forgive him for it and that he’d never be able to go home again, but Adam craves kindness and love. Ronan might not be the best source of it, but he’s a goddamn fount of the milk of human kindness compared to his parents.
Adam isn’t bound to what’s considered lawful. He appreciates the difference between killing someone and not saving them. His own principles are the highest law to him. If that means Adam had to engineer a blackmailing scheme to threaten an "innocent" man with the possibility of being convicted of child murder. If they deserved it for crimes unpunished, then they deserved it.
CANON POWERS
Adam is a psychic and can use both tarot cards and scrying to get a better understanding of a situation and the future or past. He doesn’t do pure readings of people nor can he read minds. There are limitations in his world regarding what can be seen - notably things or places that are magically powerful can cause blackouts in what a psychic can see, preventing them from discerning anything at all.
He also has an intrinsic understanding on magical leylines and is able to rearrange objects in nature to correct breaks in the line (like arranging stones to cross a stream, etc).
POWER SELECTION
Canon powers
I don't think a lot of nerfing is needed, as his ability is not all powerfully game-breaking. I think that, if we interpret his abilities as functioning along the same brainwaves as Professor X's pattern, then the same implants that prevent Charles from reading the minds of the staff would also cause Adam to be unable to see anything that involved Jorgmund staff. This would reinforce Adam's belief that there was something supernatural involved in the whole situation, but he would think that anyway.
ABILITIES
Adam is good at watching without getting caught. He’s been studying his betters for a long time, desperate to learn their ways.
He's also a car guy and is good enough at fixing them to be employed at a garage.
SETTING/SUITABILITY
Please answer all of the following. Keep in mind that if a character is not suited to a stressful intrigue and action setting, or if a character is aged 11-15, you will have to work extra hard to justify how they can function in the game as an equal (or learn how to quickly).
➤ How do you expect your character to respond to the setting? Even if they plan to rebel in the long term, will they be able to at least obey enough to not get shocked to death?
Adam will instinctively try to do whatever he has to do to not get hurt. He would prefer to get what he wants, but when it becomes obvious that he’s not going home, he’ll submit.
➤ What do you hope to do with your character long-term?
I'm not great at long-term plan-making, but I suppose a mix of torment him and also allow him to accrue friends who completely on equal footing with him, as nothing that happened prior to arrival matters.
➤ Does your character currently have skills that would allow them to adapt, survive, and do the heroic things being asked of them? If your character doesn't, do you think they'd have the capacity to learn quickly?
I don’t know if I’d call them skills in the sense of training, but there’s a certain willingness to do what needs to be done. He knows how to get his hands dirty, think quickly, and he’s been through a lot and survived.
➤ If they're not used to cooperating with others, what makes you think they'll be able to adapt to cooperating with the group?
He’s used to being part of a group, albeit a small one. He might not completely open up to new friends quickly, but he is easy to get along with if you're not stupid.
➤ Will your character have long-term plans to rebel against Jorgmund? If so, how? Will they betray the other PCs and cooperate with Jorgmund? If so, how do you plan to handle the negative CR that might arise?
Adam will do whatever makes the most sense to Adam. At the start, he will be more willing to go along with Jorgmund to avoid getting punished more severely. He will know that what Jorgmund is doing is intrinsically wrong, but his future actions will largely depend on what his friends do (because he can’t let them do it alone).
Although I doubt he’ll “betray” the other PCs, I’m prepared to deal with the consequences.
SAMPLES
Network Sample
Links to RP samples at other games are not accepted, you must use this network prompt, but you may use samples at other games to supplement your samples. Since the test drives rarely use network format, you cannot use a test drive thread for the network sample, only the prose sample. You can choose from the following three options.
I. After they get the welcome spiel and see the slideshow, your character is put in front of a camera for an interview and attached to a polygraph. The polygraph may not be accurate, and can potentially give false positives and false negatives, so players can play with that all they want. If the Jorgmund staff interpret a response as a lie, they'll demand a different answer, causing characters to potentially need to respond honestly, craft a "creative" truth, or tell very good lie. The questions are completely absurd, especially after such a hostile welcome to the rig.
They'll be made to answer any (3) of the following questions of your choosing:
- If you were a kitchen appliance, which kitchen appliance would you be and why?
- Are you more of a hunter or a gatherer?
- What is your least favorite thing about humanity?
- If you were on an island and could only bring three things, what would you bring?
- If you were a plant/animal, what kind of plant/animal would you be and why?
- You’re a new addition to the crayon box, what color would you be and why?
- On a scale from 1 to 10, rate me as an interviewer.
- What is the one thing that you believe to be true that very few others do?
- What are the qualities you like least and most in your parents?
- If you could get rid of any one of the US states, which one would you get rid of and why?
- What are three positive character traits you don't have?
- If you could be anywhere in the world right now, where would you be?
- What is your biggest regret and why?
- Do you think a leader should be feared or liked?
- What was a time when you had to work as part of a team?
- What's your biggest personal flaw?
- You’re on your way to your best friend’s wedding and your boss calls and says a client needs something, what do you do?
- Success, integrity, or friendship, pick two and explain why?
Please treat this like a normal network post, a single post where they ask the questions throughout the recording. So instead of just answering in just dialogue think about things like expression, body language, and other things you'd normally put in a network post.
II. The characters are released to the rig and given (3) questions from the prompt above but instead told to do them in the form of a video journal. This atmosphere is slightly more relaxed.
III. If you don't like the interview format for the above two prompts, you can make your own network prompt. It can be anything you want as long as it's set on the rig.
(200 word minimum)
Prose Sample
TDM thread
ADDITIONAL INFO
Adam will have a tarot deck and a cheap "Swiss" army knife that has a blade that barely qualifies, two screwdriver heads, and a corkscrew, if that's okay.
He's deaf in his left ear due to injury, but does not have hearing aids or know sign language.
FINAL QUESTIONS
➤ Will your character suspect some kind of guiding intelligence has brought them to the game? Or will they think it was random or done by Jorgmund?
Sort of - he will suspect it was done by Jorgmund but by utilizing a supernatural power or device, without any concrete idea of what it is.
➤ If they think it was something other than Jorgmund, like God or some other force of fate, what character traits do they think of that intelligence as having? Is it cruel or kind? Capriciously punishing them or doing it for good reason?
He will suspect it has to do with whatever it was that he could feel watching him when he was scrying; therefore, Adam will believe it is a malevolent force at work. It could be a dream, or a demon, or something he barely understands, but he wouldn't think it's a god.